> For the complete documentation index, see [llms.txt](https://honeyland-player-guides.gitbook.io/honeyland-player-guides-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://honeyland-player-guides.gitbook.io/honeyland-player-guides-docs/the-game/universe-2-cocarro/faqs.md).

# FAQs

<details>

<summary>What is Cocarro (Universe 2) in Honeyland?</summary>

Cocarro is the second universe in Honeyland, focused on strategic gameplay such as *Siege Missions*, *Leaderboard competitions*, *Enhanced PvP battles*, and *resource extraction*. It introduces a competitive loop where land ownership and tactical bee deployment matter most.

</details>

<details>

<summary><strong>Who can participate in Siege Missions in Universe 2?</strong></summary>

Only players with **more than 5000 HXD** in their game wallet or an **active Royal Season Pass** can perform Siege Missions. This ensures a competitive environment among committed players

</details>

<details>

<summary><strong>How are Siege Leaderboards structured in U2?</strong></summary>

Players are ranked weekly into **3 tiers** based on performance. The **top 10%** go to Tier 1, the **next 30%** to Tier 2, and the **rest (plus new players)** to Tier 3. Each tier has unique **HXD rewards** for ranks 1–75

</details>

<details>

<summary><strong>What are the rewards for capturing lands in Siege?</strong></summary>

Captured lands yield a **honeypot** that contains **shards** every 30 minutes. Rewards are based on extraction score and drop quality. There's also a **chance to hit a jackpot** (up to 500 HXD per 30 minutes)

</details>

<details>

<summary><strong>Can Universe 1 Bees be used in Cocarro (U2)?</strong></summary>

**U1 Bees** (except Genesis) are either **heavily penalized** or **ineligible**. U2-native Bees are best suited for Cocarro gameplay due to how stats and health are scaled

</details>

<details>

<summary>How do Bee stats impact combat in U2?</summary>

Each bee’s **Attack, Defense, Health, Agility, and Luck** are boosted based on mood alignment with their Queen, Universe, Generation, and more. **Mood synergy and Leader quality** heavily influence team performance

</details>

<details>

<summary>What are "Divine Items" and how are they used?</summary>

Divine items (e.g., Divine Lantern, Divine Poison Bomb) can **buff or debuff** lands and impact extraction or cooldowns. They are used tactically in Siege Missions to gain an edge as Emperor or attacker

</details>

<details>

<summary>What is the Time to Leave mechanic in Siege?</summary>

Each Bee and Leader has a calculated **“Time to Leave”** on a land, based on their Health and the Land’s Poison Level. Once this time expires, they **automatically leave**, ending extraction. Time is fixed at the start and doesn’t change during the mission

</details>


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